Ray Thompson

Avid, Director of Market Solutions, Broadcast and Media

Ray Thompson has 25 years of business development, sales, and product management/marketing experience focused on sports, media (broadcast and film), and esports. He developed an IP live streaming platform strategy for sending SD, HD, and 4K video over a standard IP connection from anywhere to anywhere at broadcast quality, as well as at low latency to mobile and the web. Thompson also was the driver in the transformation of a start-up software company from a video editing focus for sports to content licensing and management/distribution of college sports assets via the web to college sports fans.

Thompson executed the release of a high-performance graphics chip, landing a large-scale bid as primary provider of a graphics processor for Microsoft’s Xbox 360; penetrated the media/entertainment space for a Fortune 500 technology company, developing the ISV echo-system and creating a solutions-based approach to selling; and had a vital leadership role in the full-phase startup of a software company reaching $26M in annual revenue, playing a leadership role in positioning and the sale of the company.

Thompson is co-author of a patent for assigning game data to a universal time clock on traditional and IP-based streams for the purposes of automated creation of highlights across user specified sample of games (video), creation of edits for the purpose of recruiting and scouting, and for reporting based on game statistics with drill down to video capability. He also developed a 3D real-time motion capture application that is able to measure athletes down to the sub-micron level. He leveraged a game relationship with EA sports to develop simple UI and incorporated real NFL and college playbooks/behavior into a Madden game engine for the purposes of high school, college, and pro athlete development, pre-hab, and rehab.

Featured in: Optimizing Production in the Field (Tuesday)

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